note:The factions have been adapted for EOC Online, and are similar
but not identical to those in the Edge Of Chaos computer game.
years have passed since the Commonwealth and the Indies signed a
treaty that ended the Independence War and created the New Alliance,
a system of democracy designed to allow everyone a vote and a voice,
regardless of creed, wealth and homeworld.
foundation of the Alliance spurred a golden age of expansion and
prosperity, mankind explored and colonised hundreds of new systems,
assisted by incredible feats of civil engineering such as the massive
jump accelerators - capable of jumping ships up to seventy five
light years across the galaxy.
as the borders of known space were pushed back so the Alliance grew
into a massive lumbering bureaucratic machine. Combined with the
spectacular financial failure of the jump accelerators and the incredible
cost of terra-forming worlds, this effectively bankrupted the government,
who were forced to make extreme cuts and sell many of their interests
to predatory mega-corporations.
known space sank into recession, these corporations rose to their
ascendancy, taking control of much of the frontier, greedy for raw
materials to feed the demands of the overpopulated and still prosperous
we find the badlands cluster - rich in minerals but with few habitable
planets -isolated from the rest of known space by the Corporate
controlled Jump Accelerators.
the cluster government fragmented and ineffective, six factions
compete with each other for control over the entire cluster.